| | |  | Electronics | Home » » Dungeons and Dragons Core Rulebook Gift Set, 4th Edition | | | | | | | Description: | | All three 4th Edition core rulebooks in one handsome slipcase.
The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.
This gift set provides all three 4th Edition Dungeons & Dragons core rulebooks (Player's Handbook, Dungeon Master's Guide, and Monster Manual) in a handsome slipcase that looks great on any bookshelf. | | | Product Details: | | | Author:
| Wizards RPG Team | | Hardcover:
| 832 pages | | Publisher:
| Wizards of the Coast | | Publication Date:
| June 06, 2008 | | Language:
| English | | ISBN:
| 0786950633 | | Package Length:
| 11.6 inches | | Package Width:
| 8.7 inches | | Package Height:
| 2.4 inches | | Package Weight:
| 6.95 pounds | | Average Customer Rating:
| based on 221 reviews |
| | | | Customer Reviews: | |
Average Customer Review:
 Write an online review and share your thoughts with other customers.
2 of 2 found the following review helpful:
Where'd D&D go?Oct 08, 2009 I had no idea when I purchased this that it was an entire new gaming system that seems to be a jumping point for selling miniatures. I guess it's the Microsoftian way of trying to force players to upgrade (especially with discontinuing printings of 3.5), bouncing off the idea that you can make more money by having customers buy all new stuff than by putting out supplements for an "old" edition here and there. Perhaps they didn't plan on alienating their fanbase in the process. Tabletop gaming already has it rough enough.
Save your money and buy the 3.5 core books while they're still affordable. I won't be returning my 4e set simply because I'm considering it a resource for house rules and homebrews. Glad I didn't pay retail.
0 of 2 found the following review helpful:
4e is goodOct 06, 2009 4e is a really good edition of Dungeons and Dragons. The new interesting classes and the way it gives more power to the players is what it is all about. I've played D&D for over 20 yrs. now and I am satisfied with 4e.
5 of 6 found the following review helpful:
Having had a rigorous playtest...Sep 13, 2009 My weekly gaming group is all pretty well into our D&D 4th edition play test and I'm not sure how everyone feels about how the new game system, except J- because he reminisces about how cool his characters were in 3.5. For myself I'm thinking of pros and cons.
the pros: action points (though a holdover from 3.5 Eberron); minions; well thought out forced movement and special moves rules; rigorous balance through all 30 levels; retraining one thing/level; and ease of DMing.
the cons: the battles can draaaag without a suspenseful outcome making the monsters feel like paper tigers, the players never yell anymore in fear or exultation, which is as an authentically voiced feedback system as it comes; it may be too well balanced, so it doesn't feel epic or suspend my disbelief (either I'm really used to 3.5 or maybe because I'm DMing?); ongoing damage system feels forced and contrived.
I've enjoyed playing 4th edition so far, and think it's an excellent game system. If however, there's ever group a conscious to return to the previous edition, the last publishers of D&D's Dungeon and Dragon magazines in print have continued vigorously supporting the 3.5 material with a version called "Pathfinder" that fixes most of the things that needed a tune up in 3.5 such as the cumbersome rules for sundering and grappling, also rules for polymorph spells, and the druid's wild shape to name a few. I was also impressed and excited by the modifications to the core classes, races, cleric domains, and wizard spell school specialization (domains and spell school specializations are in the "Spells" chapter in the beta), they felt right and fun to me rather than forced.
Since writing the above there has been a group conscience to move to the Pathfinder system. So far everyone is having a lot of fun and is excited about the direction of their characters. The occasional emotional outburst of fear or triumph has returned. Having followed D&D 4e since it's announcement, and as a D&D Insider subscriber and book buyer, I really wanted to engage in this latest incarnation of the game I've enjoyed playing since the mid-eighties. But I can't fool myself about values; although the system is great on paper and fixes a number of 3.5 complaints: it isn't as much fun, and that's why we get together every week.
1 of 6 found the following review helpful:
Against the nay sayersSep 03, 2009 First and foremost, for those interested in buying this, the deal itself is great. you save a lot of money by buying the three books in this gift set.
Now, onto the aspects of the game. I have played many a RPG. Rifts, mekton zeta, D&D from from first to this, warhammer, savage lands. Lots of stuff. I also played and did just about everything possible in world of warcraft. I am sure you are saying, wow, nerd. yes and no. From a person who plays these games recreationally with his friends, i can tell you, i like this game alot. The new edition does skew from the original, however, the original is not going to grab the attention of all the new young pen and paper gamers. So you take it and make it something still fun and similar to the original, but bring it to the new audience.
I promise, if you like dungeons and dragons, you will like this game. If you are a stuck up pen and paper snob, then i don't know what to tell you. Its fun, and most importantly enjoyable. Remember, a pen and paper game is only as enjoyable as you make it. So yes, i approve this game, its fun, the rules are good, the books are great and the game is great. I recommend this to anyone thinking about playing.
3 of 5 found the following review helpful:
Most fun I've had with an RPG for a long timeSep 03, 2009 Before I delve into the game itself, I need to mention that this gift set is the most inexpensive way I've seen of getting the core books. Compared to other prices I've seen, it's essentially buying two of the books and getting the third for free. The cardboard sleeve isn't necessary, but the books are a good value.
I've played the various incarnations of Dungeons and Dragons for a long time and have given decent amounts of play time to every edition since I was exposed to AD&D at age 6. 4th edition is a huge leap forward. The new rules are streamlined and slick. This takes away a few options you had available in 3.5, but it also takes away the hours long rules argument that can bog down the game, and it really takes the wind out of any rules lawyers sails. Any class you play can be exciting and effective from level one; no blowing your entire repertoire of spells as a wizard in one or two turns, or simply saying "I hit him with my sword...again" as a fighter. Instead, you get to toss around arcane might all day long with the at-will spells, and a fighter gets just as many power options as anyone else, taking away the drudgery of being the meat shield. This game gets me excited to play again and is a lot of fun.
| | |
|